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Today, we'll have a brief introduction to Blender's new rendering engine - Cycles. This tutorial will cover modeling a small and easy still life scene, setting up different types of materials used in cycles and then finally lighting and rendering the scene.
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Step 1
First we'll create a simple scene, starting with the tea set. Delete all default objects in a new file, press Shift+A and add a Cylinder. With the cylinder selected, in the Tool shelf's (press T if it is hidden) command
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Step 2
Press 3 on the Numpad to get into the side view. Toggle off the perspective view with the 5 key on the numpad. Select the cylinder and press TAB to enter into Edit mode. Press Z to enter wireframe mode so that we can select and edit the vertices behind, Press B to drag select the bottom vertices and then Press S and scale them down.
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Step 3
Press Ctrl+R to add edge loops. Move the mouse wheel up to increase the loops to three and Left click to confirm.
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Step 4
With all the new loops selected, press S to scale them. Select the loops individually with Alt+Right Click and scale them to create a nice cup shape. Select the whole mesh with the A key and then press S, and then Z to scale
them down along the Z axis.
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Step 5
Select the top center vertex and press Del to delete it. Ñ¡ÔñÖÐÐĵĶ¥µã°´Del¼üɾ³ýËü¡£