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LiuNianLiShang

2016

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TheNet:Kick(userid)--Ìß³öÓû§IDΪ¡°userid¡±µÄÍæ¼Ò TheNet:Ban(userid)--½ûÖ¹Óû§IDΪ¡°userid¡±µÄÍæ¼Ò¼ÓÈë c_save()--Á¢¼´±£´æµ±Ç°ÊÀ½ç£¨Ò»°ã»áÔÚÿÌìÔçÉÏ×Ô¶¯±£´æ£©

c_reset(true|false)--trueɾ³ýµ±Ç°ÊÀ½ç²¢Ð½¨Ò»¸öȫеÄÊÀ½ç£»falseÖØмÓÔص±Ç°ÊÀ½ç¡£ c_shutdown(true|false)--true±£´æ²¢¹Ø±Õµ±Ç°ÊÀ½ç£»false²»±£´æÖ±½Ó¹Ø±Õµ±Ç°ÊÀ½ç c_rollback() »Øµµ

c_rollback(1) »Ø¹öÒ»¸ö´æµµ c_rollback(2) »Ø¹öÁ½¸ö´æµµ c_rollback(3) »Ø¹öÈý¸ö´æµµ

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c_regenerateworld() ²âÊÔģʽ c_testruins() ³¬¼¶ÉϵÛģʽ c_supergodmode()

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minimap=TheSim:FindFirstEntityWithTag(\minimap.MiniMap:ShowArea(0, 0, 0, 10000) c_listplayers()

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c_announce(\´ó¼Ò¼ÇºÃ·¿¼äÃû£¬»Øһϵµ\

c_announce(\ÿÁ÷ÄêÀëÉËÿÌáÐÑÄ㣺¿¨£¿°ÑСµØͼ¹ØÁË°É¡£¡£\

c_announce(\Ç×ÃÇ£¬ÖØÆôһϣ¬Óеãbug,·âÁËÄÇÈËÖ®ºó£¬ÎÒÒ²½ø²»È¥ÁË\c_announce(\²»ÔçÁË£¬ÐÖµÜÃǶ¼Ë¯¾õ°É£¬·þÎñÆ÷Òª¹ØÁË£¬Íí°²\

c_announce(\ÿÁ÷ÄêÀëÉËÿÌáÐÑÄ㣺¸´»îÃÜÂë#LNCS,ÖØÐÂÑ¡ÈËÃÜÂë#LNLS£¬ÏÈ°´uÈ»ºóÊäÈëÃÜÂë·½¿É\

c_give(\c_give(\¸´»îËùÓÐÈË:

for k,v in pairs(AllPlayers) do v:PushEvent('respawnfromghost') end °ÑËùÓÐÈ˾ۼ¯ÔÚÒ»Æð£º

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c_gatherplayers()

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GetPlayer().Transform:SetPosition(101,0,112) GetPlayer().Transform:SetPosition(73,0,145)

minimap=TheSim:FindFirstEntityWithTag(\minimap.MiniMap:ShowArea(0,0,0,10000)

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GetWorld().minimap.minimap:showarea(0,0,0,10000) ´úÂëʾÀý£º

c_give(\ //½ð×Ó c_give(\ //6×éʯͷ c_give(\ //6×éľͷ

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GetPlayer().components.health:SetMaxHealth(300) ------------------------------------------------------------- GetPlayer().Transform:SetPosition(-1,-1,-1) ×Ô¶¯»ØѪ

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GetPlayer().components.hunger:SetMax(500) ÉèÖÃsunÉÏÏÞ

GetPlayer().components.sanity:SetMax(1000) »ðµÄÉ˺¦ÎªÁ㣺

GetPlayer().components.health.fire_damage_scale=0 ---------ÁÀÈâ¼Ü------------- c_give(\c_give(\c_give(\----------Ç¿ÐÄÕë--------- healingsalve

c_give(\c_give(\----------ÖíÎÑ--------------- c_give(\c_give(\c_give(\resurrectionstatue

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