数据结构(C语言版)实验报告(迷宫)

#define OK 1 #define ERROR 0 #define NULL 0 #define OVERFLOW -2 #define STACK_INIT_SIZE 100 #define STACKINCREMENT 10 //栈的顺序存储表示 typedef struct {

int x; /*列*/ int y; /*行*/

}PosType; //坐标位置类型 typedef struct {

int ord; //通道块在路径上的\序号\

PosType seat; //通道块在迷宫中的\坐标位置\ int di; //从此通道块走向下一通道块的\方向\ }SElemType; //栈的元素类型 typedef struct {

SElemType *base; SElemType *top;

int stacksize; //当前已分配的存储空间,以元素为单位 }

SqStack; //基本操作

int InitStack(SqStack *S) {

S->base=(SElemType *)malloc(STACK_INIT_SIZE * sizeof(SElemType)); if(!S->base)

exit(OVERFLOW);

S->top=S->base;

S->stacksize=STACK_INIT_SIZE; return OK; }

//若栈不空,则用e返回S的栈顶元素,并返回OK;否则返回ERROR int GetTop(SqStack *S,SElemType *e) {

if(S->top==S->base)

return ERROR;

*e=*(S->top-1); return OK; }

int Push(SqStack *S,SElemType *e)//插入元素e作为新的栈顶元素

{

if(S->top-S->base>=S->stacksize)/*栈满,追加存储空间*/ {

S->base=(SElemType*)realloc(S->base,(S->stacksize+STACKINCREMENT)*sizeof(S

ElemType));

if(!S->base)

exit(OVERFLOW);

S->top=S->base+S->stacksize; S->stacksize+=STACKINCREMENT;

}

*S->top++=*e; return OK; }

//若栈不空,则删除S的栈顶元素,用e返回其值,并返回OK;否则返回ERROR

int Pop(SqStack *S,SElemType *e) {

if(S->top==S->base)

return ERROR;

*e=*--S->top; return OK;

}

int StackEmpty(SqStack *S) {

return(S->top==S->base) ;} //迷宫程序 typedef struct {

int lie; /*列数*/ int hang; /*行数*/ char a[999][999]; }

MazeType; /*迷宫类型*/ /*随机生成迷宫*/

int generatemaze( MazeType *maze) { int i,j;

maze->a[0][0]=2;

maze->a[++maze->hang][++maze->lie]=3; maze->a[0][maze->lie]='!'; maze->a[maze->hang][0]='!'; for(j=1;jlie;j++)

/*设置外墙*/ {

maze->a[0][j]='!';

maze->a[maze->hang][j]='!';

}

for(i=1;ihang;i++) {

maze->a[i][0]='!'; maze->a[i][maze->lie]='!';

}

srand((unsigned)time( NULL )); rand();

for(i=1; i hang; i++) }

int Pass(MazeType *maze, PosType curpos ) //判断当前位置可否通过 {

if ((curpos.x < 1) || (curpos.x >= maze->lie))

for(j=1;jlie;j++) {

if (rand()>=RAND_MAX/4) maze->a[i][j] =' '; //' ' 暗示出路 else maze->a[i][j] ='!'; //'!'暗示无出路

} return OK;

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