在Blender使用 Cycles创建静物写生场景(第二部分渲染) - 图文

在Blender使用 Cycles创建一个静物写生场景(第二部分 渲染) 翻译:http://bbc008.longluntan.com/

Step 25

Now we get into cycles! But before we start, lets hide the room. This way we can light up the scene just with the background world. So select the room (cube) and press H to hide it.

现在我们进入cycles!但是,在我们开始之前,让我们先隐藏房间。这样我们就可以使用世界背景来照亮场景。所以选择房子物体(立方体) ,然后按H键隐藏它。

In the top menu bar, Select \from the Render Engine drop down list. 在顶部的菜单栏,从渲染引擎列表选择\。

In the header of a 3D view, select \to \will notice that the view port is now giving almost a realtime rendered feedback. you can rotate, zoom-in, zoom-out or move objects around and you will get realtime feedback. We can do this to any 3D view but here we will do it for the camera view.

在3D视图的标题栏,选择\Shading\为\你可以注意到现在在视图窗口几乎是立刻给出渲染反馈。您可以旋转,放大,缩小出或周围移动物体,

你会得到实时反馈。我们可以在任何3D视图做到这一点,但在这里,我们只在相机视图设置。

Step 26

In the main Render panel, you can choose whether cycles should use CPU or GPU. Also down in the Integrator panel, you can increase the samples to get better results, both in final rendered images or in the 3D preview.

If you enter 0 samples for preview, the 3D view will go on calculating samples to infinity until you change the viewport to shaded or wireframe. 在主渲染面板,你可以选择是否使用CPU或GPU。在Integrator面板,你可以提高最终渲染或预览的采样(samples)得到更好的结果。如果你在preview输入0,3D视图将会无限计算采样知道你改变视图模式为shaded或wireframe.

Step 27

Now we will add materials to the objects. First select the jar, and press the Materials button in the Properties window, and click on \will notice that the usual panels are replaced with new ones when you select Cycles as the render engine.

现在我们将给物体添加材质。首先选择罐子(jar)物体,并在属性面板点击材质按钮,然后在点击\。你会发现,通常的面板更换为了您选择的Cycles的渲染引擎面板。

Name the Material - \or \In the surface select \BSDF\This will assign a glass material to the jar. You can select any color but right now I will leave it at white to have a clean glass material. 命名材质为\或 \在surface选项选择\BSDF\这将指定一个玻璃材质给罐子(jar)物体。您可以选择任何颜色,但现在我会使用默认的白色以有一个干净的玻璃材质。

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