在Blender使用 Cycles创建静物写生场景(第二部分渲染) - 图文

Step 28

Add a Sphere. Scale it and place it accordingly and add a new material. Select \BSDF\in the surface panel, this will create a mirror like glossy material (you can select any color.) The Roughness value determines the sharpness of the reflections. Higher values will make the reflections blurry. A value of 0.00 will make it 100% mirror like reflective. 添加一个球体,并缩放它到合适大小,然后添加一个新的材质,在surface选项选择\,这将创建一个镜面的材质(你可以选择任何的颜色)。Roughness的值决定反射的锐利程度。值越高,反射越模糊。数值为0,是完全的镜面反射。

Step 29

Now we will add a ceramic like material to the tea set. We will have to make it with a combination of glossy and diffuse materials. To add two materials, we select \ahead and select the tea pot and add a new material and select Mix Shader in the surface type. Name this material \

现在我们将添加一个陶瓷材质给tea set。我们将不得不使用光泽和漫反射材质的结合做出来。要添加这两种材质,我们在Surface(表面)下拉列表中选择\Shader\ (“混合着色器”)。所以,选择茶壶,并添加新的材质和在Surface(表面)类型选择\Shader\(混合着色器)。命名这个材质为\。

Select \for one shader type and \for other. The Fac value determines the percentage of the mix. A value of 1.0 means that the second shader (here glossy) will have 100% effect and the first shader will effect 0%. 0.500 will mix 50% of both shaders. Here we want a combination of 10% glossy shader and 90% of diffuse, so the value is set to 0.10 在shader类型选择\,另一个选择为\。Fac值决定了混合的百分

比。数值为1意味着完全受第二个着色的影响(这里是glossy),0.500各受一半的影响。我们这里想要10%的glossy和90%的diffuse,所以设置Fac值为0.10.

Reduce the \0.00 under glossy shader settings. 在光泽着色器(glossy shader)下的\设置为0.00.

Step 30

Now select the cup and in the materials panel, click on the icon and choose the ceramic material we already created. Do this for all the cups - select the object and then assign the material from the list.

现在选择杯子物体并在材质面板点击图标并选择我们已经创建好的ceramic材质。为所有的杯子应用这个材质—选择物体,然后从列表指定材质给它们。

Step 31

Select the base cube (table) and add a new material and name it \Select \the Surface type. Assign one as Diffuse and other shader to Glossy. Set Factor value to 0.300 (30% for glossy and 70% for diffuse). In the Glossy shader, set the \0.150. This will make the reflections blury.

选择底部的立方体(桌子)并添加新的材质,命名为\。在Surface类型选择\Shader\。指定一个为Diffuse 着色器另一个为Glossy着色器。设置Fac数值为0.300(30%的glossy和70%的Diffuse)。在Glossy着色器设置\为0.150。这将产生模糊的反射。

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