Èç¹û¸Ã¹ú¼ÒÕýÔÚ½øÐеĽø¹¥Õ½ÒÛÊýÄ¿µÈÓÚ»òÕß³¬Ô½Õâ¸öÊýÖµÔò·µ»ØÕæÖµ ¾ÙÀý: total_defensives = x
total_of_ours_sunk
Èç¹û¸Ã¹ú¼Ò±»»÷³ÁµÄ½¢´¬ÊýÄ¿µÈÓÚ»òÕß³¬Ô½Õâ¸öÊýÖµÔò·µ»ØÕæÖµ. ¾ÙÀý: total_of_ours_sunk = x
total_sea_battles
Èç¹û¸Ã¹ú¼ÒÔø¾¾ÀúµÄº£Õ½ÊýÄ¿µÈÓÚ»òÕß³¬Ô½Õâ¸öÊýÖµÔò·µ»ØÕæÖµ ¾ÙÀý: total_sea_battles = x
total_sunk_by_us
Èç¹û¸Ã¹ú¼Ò»÷³ÁµÄ½¢´¬ÊýÄ¿µÈÓÚ»òÕß³¬Ô½Õâ¸öÊýÖµÔò·µ»ØÕæÖµ. ¾ÙÀý: total_sunk_by_us = x
total_we_bomb
Èç¹û¸Ã¹ú¼ÒÕýÔÚ±»ºäÕ¨µÄÊ¡·ÝÊýÄ¿µÈÓÚ»òÕß³¬Ô½Õâ¸öÊýÖµÔò·µ»ØÕæÖµ ¾ÙÀý: total_we_bomb = x
truce_with
Èç¹ûÓëij¹ú¼ÒÓÐÍ£Õ½ÐÒéÔò·µ»ØÕæÖµ ¾ÙÀý: truce_with = tag / this / from
unit_has_leader
Èç¹û¸Ã¹ú¼ÒµÄÿһ¸öµ¥Î»¶¼ÓµÓн«ÁìÔò·µ»ØÕæÖµ ¾ÙÀý: unit_has_leader = yes / no
unit_in_battle
Èç¹û¸Ã¹ú¼ÒµÄÈÎÒⵥλÕýÔÚÕ½¶·Ôò·µ»ØÕæÖµ ¾ÙÀý: unit_in_battle = yes / no
vassal_of
Èç¹û¸Ã¹ú¼ÒÊÇij¹ú¼ÒµÄ¿þÀÜÔò·µ»ØÕæÖµ ¾ÙÀý: vassal_of = tag / this / from war
Èç¹û¸Ã¹ú¼ÒÕýÔÚÕ½ÕùÖÐÔò·µ»ØÕæÖµ ¾ÙÀý: war = yes / no
war_exhaustion
Èç¹û¸Ã¹ú¼ÒµÄÕ½ÕùÑá¾ë¶È£¨War Exhaustion£©µÈÓÚ»òÕß³¬Ô½Õâ¸öÊýÖµÔò·µ»ØÕæÖµ ¾ÙÀý: war_exhaustion = x
war_with
Èç¹û¸Ã¹ú¼ÒÓëij¹ú¼ÒÕ½ÕùÖÐÔò·µ»ØÕæÖµ ¾ÙÀý: war_with = tag
continent
Èç¹û¸ÃÊ¡·ÝλÓڸôó½ÖÐÔò·µ»ØÕæÖµ
¾ÙÀý: continent = ¡°name of continent¡±
controlled_by
Èç¹û¸ÃÊ¡·Ý±»Ä³¹ú¼ÒËù¿ØÖÆÔò·µ»ØÕæÖµ ¾ÙÀý: controlled_by = tag
empty
Èç¹û¸ÃÊ¡·ÝûÓе¥Î»Ôò·µ»ØÕæÖµ ¾ÙÀý: empty = yes / no
has_building
Èç¹û¸ÃÊ¡·ÝÓÐÒ»ÖÖÌØ¶¨µÄ½¨ÖþÔò·µ»ØÕæÖµ ¾ÙÀý: has_building = ¡°building type¡±
has_province_modifier
Èç¹û¸ÃÊ¡·ÝÓÐÒ»ÖÖÌØ¶¨µÄÊ¡·Ý±äÁ¿Ôò·µ»ØÕæÖµ
¾ÙÀý: has_province_modifier = ¡°name of modifer¡±
is_blockaded
Èç¹û¸ÃÊ¡·Ý±»·âËøÔò·µ»ØÕæÖµ ¾ÙÀý: is_blockaded = yes / no
is_capital
Èç¹û¸ÃÊ¡·ÝÊÇÊ×¶¼Ôò·µ»ØÕæÖµ ¾ÙÀý: is_capital = yes / no
nationalism
Èç¹û¸ÃÊ¡·ÝµÄÃñ×åÖ÷ÒåµÈÓÚ»òÕß³¬Ô½Õâ¸öÊýÖµÔò·µ»ØÕæÖµ ¾ÙÀý: nationalism = x
owned_by
Èç¹û¸ÃÊ¡·ÝÊÇij¹ú¼ÒµÄËùÊôÁìÍÁÔò·µ»ØÕæÖµ ¾ÙÀý: owned_by = tag port
Èç¹û¸ÃÊ¡·ÝÊǸۿÚÔò·µ»ØÕæÖµ ¾ÙÀý: port = yes / no
province_id
Èç¹û¸ÃÊ¡·ÝµÄÊ¡·ÝIDÊǸÃÖµÔò·µ»ØÕæÖµ ¾ÙÀý: province_id = ¡°Ê¡·Ý´úÂ롱
region
Èç¹û¸ÃÊ¡·ÝλÓÚij¸öµØÇøÖÐÔò·µ»ØÕæÖµ ¾ÙÀý: region = ¡°name of region¡±
units_in_province
Èç¹û¸ÃÊ¡·ÝÖеĵ¥Î»ÊýÁ¿µÈÓÚ»òÕß³¬Ô½Õâ¸öÊýÖµÔò·µ»ØÕæÖµ ¾ÙÀý: units_in_province = x
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¡¾random ¡¿
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¡¾random_list ¡¿
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random_list = {
50 = { dissent = 4 } #50%µÄ¼¸ÂʲúÉú4µã²»Âú 20 = { dissent = 3 } #20%µÄ¼¸ÂʲúÉú3µã²»Âú 20 = { dissent = 2 } #20%µÄ¼¸ÂʲúÉú2µã²»Âú 10 = { dissent = 1 } #10%µÄ¼¸ÂʲúÉú1µã²»Âú }
¡¾ai_chance¡¿
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Ó÷¨: ai_chance = { factor = ¼¸ÂÊ }
¡¾modifier¡¿
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modifier = { factor = ¼¸ÂÊ Ìõ¼þ }
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ai_chance = { factor = 20 modifier = { factor = 2.0 THIS = VIC }
modifier = { factor = 2.5 exists = FRA } }
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µØÇø£ºÐ´ÔÚmaps/region.txtÀïµÄµØÇø¡£¸ñʽΪ µØÇøÃû = { Ê¡·Ý±àºÅ }
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¡¾capital ¡¿
½âÊÍ£º½«¹ú¼ÒÊ×¶¼Òƶ¯µ½¸ÃÊ¡·Ý Ó÷¨: capital = Ê¡·Ý´úÂë
¡¾secede_province ¡¿
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any_owned = {
limit = { province = 5315 } secede_province = CHC } }
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¡¾change_manpower ¡¿
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Ê¡·Ý/µØÇø = { crude_oil = Ä¿±êÊýÁ¿ } #´øÓÐÊôÖ÷£¬ÔÚÔö¼Ó¸ÃµØÇøµÄ¸Ã×ÊÔ´µÄ²ú³ö
crude_oil = Ä¿±êÊýÁ¿ #Èç¹ûûÓдøÓÐÊôÖ÷£¬Ö±½Óд¸ÃÓï¾äÔòÖ±½ÓÔö¼ÓÏà¶ÔÓ¦ÊýÁ¿µÄ×ÊÔ´