俄罗斯方块游戏代码

#include #include #include #include #include #ifdef __cplusplus #define __CPPARGS ... #else

#define __CPPARGS #endif

#define MINBOXSIZE 15 /* 最小方块的尺寸 */ #define BGCOLOR 7 /* 背景着色 */ #define GX 200 #define GY 10

#define SJNUM 10000 /* 每当玩家打到一万分等级加一级*/ /* 按键码*/

#define VK_LEFT 0x4b00 #define VK_RIGHT 0x4d00 #define VK_DOWN 0x5000 #define VK_UP 0x4800 #define VK_HOME 0x4700 #define VK_END 0x4f00 #define VK_SPACE 0x3920 #define VK_ESC 0x011b #define VK_ENTER 0x1c0d

/* 定义俄罗斯方块的方向(我定义他为4种)*/ #define F_DONG 0 #define F_NAN 1 #define F_XI 2 #define F_BEI 3

#define NEXTCOL 20 /* 要出的下一个方块的纵坐标*/ #define NEXTROW 12 /* 要出的下一个方块的横从标*/ #define MAXROW 14 /* 游戏屏幕大小*/ #define MAXCOL 20

#define SCCOL 100 /*游戏屏幕大显示器上的相对位置*/ #define SCROW 60

int gril[22][16]; /* 游戏屏幕坐标*/

int col=1,row=7; /* 当前方块的横纵坐标*/ int boxfx=0,boxgs=0; /* 当前寺块的形壮和方向*/

int nextboxfx=0,nextboxgs=0,maxcol=22;/*下一个方块的形壮和方向*/ int minboxcolor=6,nextminboxcolor=6; int num=0; /*游戏分*/

int dj=0,gamedj[10]={18,16,14,12,10,8,6,4,2,1};/* 游戏等级*/ /* 以下我用了一个3维数组来纪录方块的最初形状和方向*/ int boxstr[7][4][16]={{

{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0}, {0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}, {1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0}, {0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}}, {

{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}, {0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}, {

{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0}, {1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0}, {1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0}, {0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}}, {

{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0}, {1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0}, {0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0}, {1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}}, {

{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}, {0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0}, {0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}}, {

{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}, {1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}, {1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}, {1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}}, {

{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0}, {1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0}, {0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0}, {0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}} };

/* 随机得到当前方块和下一个方块的形状和方向*/ void boxrad(){

minboxcolor=nextminboxcolor; boxgs=nextboxgs; boxfx=nextboxfx;

nextminboxcolor=random(14)+1;

if(nextminboxcolor==4||nextminboxcolor==7||nextminboxcolor==8) nextminboxcolor=9; nextboxfx=F_DONG; nextboxgs=random(7); }

/*初始化图形模试*/

void init(int gdrive,int gmode){ int errorcode;

initgraph(&gdrive,&gmode,\ errorcode=graphresult(); if(errorcode!=grOk){

printf(\ exit(1); } }

/* 在图形模式下的清屏 */ void cls() {

setfillstyle(SOLID_FILL,0); setcolor(0); bar(0,0,640,480); }

/*在图形模式下的高级清屏*/

void clscr(int a,int b,int c,int d,int color){ setfillstyle(SOLID_FILL,color); setcolor(color); bar(a,b,c,d);

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