3D动画短片的制作论文--毕业设计

摘 要

3D动画是近年来新兴的产业,发展势头强劲,已经越来越多的应用到电影、游戏、广告、建筑等等产业中,推动了这些产业的巨大发展。随着技术的进一步发展,3D动画的应用会越来越广泛,熟悉与应用3D动画则显得尤为重要。

随着3D产业的兴起,配套的电脑制作软件也在不断地完善。电脑制作软件以其制作动画的方便快捷,制作程序简单,可操作性强且易修改、易复制、易传播的特点,已迅速渗透到与美术设计相关的各个行业中,成为广大美术设计人员的得力助手。而3ds max又是其中的佼佼者,所以本文主要介绍运用3ds max制作动画的技巧。

本文通过对3D动画短片的制作过程进行详细的介绍,其中主要介绍角色动画的制作,从而了解基本的动画制作知识,掌握运用3ds max进行动画创作的技巧,掌握小型动画视频的制作流程及各步骤的具体细节,达到有能力独立制作动画短片的水平。

关键字:3DS MAX;角色动画;动画短片

I

Abstract

3D animation is the emerging industry in recent years, the strong development momentum, more and more have applied to films, games, advertising, construction, and so on in the industry, and promote the great development of these industries. With the further development of technology, 3D animation applications will become increasingly extensive and familiar with the application of 3D animation, it is particularly important.

With the rise of 3D industry, supporting the production of computer software is constantly improving. Computer-generated animation software with its production of the conveniences and shortcut, making procedures simple and easy to operate and easy to modify, easy to copy, easy to spread the characteristics of the rapid penetration of art and design related to the various industries, a majority of the design of effective Assistant. And 3ds max also is one of the best, so this paper on the use 3ds max animation production skills.

The article is based on 3D animation film of the production process in detail, which introduces the character animation production, to understand the basic knowledge of animation production, have to use 3ds max animation creative skills, master the small animation and video production processes The details of the steps to achieve a production capacity of independent animation films level.

Keywords:3DS MAX; Character animation; Animated shorts

II

目 录

第1章 绪论 .................................................................................................................................... 1

1.1 选题的意义和目的 .................................................................................................................. 1 1.2 国内外的3D动画现状 ............................................................................................................ 2 1.2.1 国外现状 .......................................................................................................................... 2 1.2.2 国内现状 .......................................................................................................................... 2 1.2.3 国内前景 .......................................................................................................................... 3 1.2.4 动画的未来 ...................................................................................................................... 3 1.3 本论文研究的主要内容 .......................................................................................................... 3

第2章 3D动画概述 ..................................................................................................................... 4

2.1 3D动画简介 ............................................................................................................................. 4 2.2 3D电脑动画的历史与发展 ..................................................................................................... 5 2.2.1 电脑动画的历史 .............................................................................................................. 5 2.2.2 三维动画影片的发展 ...................................................................................................... 6 2.3 3D软件的发展 ......................................................................................................................... 6 2.4 3D软件的分类 ......................................................................................................................... 7 2.5 3D角色动画的应用 ................................................................................................................. 7

第3章 总体设计 .......................................................................................................................... 9

3.1 设计理念与目标 ...................................................................................................................... 9 3.2 实现工具 .................................................................................................................................. 9 3.2.1 3ds max 的发展史 .......................................................................................................... 9 3.2.2 选择的理由 .................................................................................................................... 10 3.3 制作流程 ................................................................................................................................ 10

第4章 具体实现 ........................................................................................................................ 12

4.1 剧情设计 ................................................................................................................................ 12 4.2 建模 ........................................................................................................................................ 12 4.2.1 标准几何模型的创建方法 ............................................................................................ 13 4.2.2 球体的编辑与篮球的建模 ............................................................................................ 13 4.2.3 人物建模 ........................................................................................................................ 16 4.2.4 场景建模 ........................................................................................................................ 18

III

联系客服:779662525#qq.com(#替换为@) 苏ICP备20003344号-4