动漫设计与制作毕业论文

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毕业论文

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专 业 动漫设计与制作专业 指导教师

摘 要

随着计算机技术、网络技术的发展,动漫设计与制作成为方兴未艾的朝阳产业,与世界发达国家相比,中国的数字媒体产业才刚刚起步。本文从三维建模、模型的渲染以及动画短片的合成加以介绍。

Maya是美国Alias|Wavefront公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。

关键词:影视,动漫,模型,MAYA

Abstract

With computer technology, network technology, animation design and production into a sunrise industry in the ascendant, as compared with developed countries, China's digital media industry has just begun. In this paper, three-dimensional modeling,

rendering and animation clips model synthesis to be introduced.

Maya is the United States, Alias | Wave front company produced the world's top three-dimensional animation software, the application object is a professional television advertising, character animation, film special effects and so on. Maya functional, flexible working, easy to use, produce high efficiency, rendering highly realistic, is the level of high-end film production software.

Keywords:Movie,Television,Model, MAYA

目 录

一、绪论 ............................................................................................................................... 1

(一)研究动画历史 .................................................................................................... 1

1、动画片的发展 ................................................................................................... 1 2、动画的定义: ................................................................................................... 1 3、中国动画的历史 ............................................................................................... 1 (二)中国动画的前景与现状 .................................................................................... 2

1、中国动画的前景 ............................................................................................... 2 2、中国动画的现状 ............................................................................................... 3

二、三维动画 ....................................................................................................................... 5

(一)三维动画的定义 ................................................................................................ 5 (二)三维动画的制作软件 ........................................................................................ 5

1、MAYA软件及合成软件AE的介绍 ............................................................... 5 (三)其他三维动画软件 ............................................................................................ 6

1、3DS MAX .......................................................................................................... 6 2、zbrush ................................................................................................................ 7 3、Poser .................................................................................................................. 7 4、SoftimageXSI .................................................................................................... 7 5、Rhino ................................................................................................................. 7

三、模型与合成 ................................................................................................................... 8

(一)模型(MAYA软件制作) ................................................................................ 8

1、模型的主题 ....................................................................................................... 8 2、模型的制作 ....................................................................................................... 8 3、模型的渲染 ..................................................................................................... 10 (二)合成(AE软件) ............................................................................................ 11

1、片头的制作 ..................................................................................................... 11 2、MAYA渲染图片的导入与合成 ..................................................................... 11 3、片尾的制作 ..................................................................................................... 11 4、渲染短片 ......................................................................................................... 12

四、总结 ............................................................................................................................. 13 致 谢 ................................................................................................................................... 14 参考文献 ............................................................................................................................. 15

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