[04:49:27]: remainingdaysinseason 6 [04:49:27]: isnight false [04:49:27]: isdusk true [04:49:27]: isspring true [04:49:27]: isautumn false [04:49:27]: issnowing false [04:49:27]: snowlevel 0
[04:49:27]: issnowcovered false [04:49:27]: autumnlength 20 [04:49:27]: phase dusk
[04:49:27]: temperature 38.151284629022 [04:49:27]: wetness 14.76150894165 [04:49:27]: pop 0.36728030875334 [04:49:27]: season spring [04:49:27]: israining false
[04:49:27]: time 0.79473068118095 [04:49:27]: cycles 49
[04:49:27]: precipitation none
[04:49:27]: timeinphase 0.95938441412789
[04:49:27]: \\\\================================================================== ===//
------------隐藏------------------- function c_makeinvisible()
---------------------------------- 作用未知
function c_selectnext(name) 以下应该是召唤boss 召唤鹿的马蹄声
function c_summondeerclops() 召唤熊德
function c_summonbearger()
-------------聚集队员--------------- function c_gatherplayers()
local x,y,z = ConsoleWorldPosition():Get() for k,v in pairs(AllPlayers) do
v.Transform:SetPosition(x,y,z) end end
------------加速---------------- function c_speedup()
TheSim:SetTimeScale(TheSim:GetTimeScale() *10) print(\end
10
-------------跳过多少天---------------------
function c_skip(num) num = num or 1
LongUpdate(TUNING.TOTAL_DAY_TIME * num) end
----------------投票----------------------- function c_togglevotekick() TheWorld.net.components.voter:ToggleVoteKick() end
---------------地面类型-------------------- function c_groundtype()
local index, table = ConsoleCommandPlayer():GetCurrentTileType() print(\
for k