流年饥荒控制台指令大全+物品大全+服务器管理命令大全

[04:49:27]: remainingdaysinseason 6 [04:49:27]: isnight false [04:49:27]: isdusk true [04:49:27]: isspring true [04:49:27]: isautumn false [04:49:27]: issnowing false [04:49:27]: snowlevel 0

[04:49:27]: issnowcovered false [04:49:27]: autumnlength 20 [04:49:27]: phase dusk

[04:49:27]: temperature 38.151284629022 [04:49:27]: wetness 14.76150894165 [04:49:27]: pop 0.36728030875334 [04:49:27]: season spring [04:49:27]: israining false

[04:49:27]: time 0.79473068118095 [04:49:27]: cycles 49

[04:49:27]: precipitation none

[04:49:27]: timeinphase 0.95938441412789

[04:49:27]: \\\\================================================================== ===//

------------隐藏------------------- function c_makeinvisible()

---------------------------------- 作用未知

function c_selectnext(name) 以下应该是召唤boss 召唤鹿的马蹄声

function c_summondeerclops() 召唤熊德

function c_summonbearger()

-------------聚集队员--------------- function c_gatherplayers()

local x,y,z = ConsoleWorldPosition():Get() for k,v in pairs(AllPlayers) do

v.Transform:SetPosition(x,y,z) end end

------------加速---------------- function c_speedup()

TheSim:SetTimeScale(TheSim:GetTimeScale() *10) print(\end

10

-------------跳过多少天---------------------

function c_skip(num) num = num or 1

LongUpdate(TUNING.TOTAL_DAY_TIME * num) end

----------------投票----------------------- function c_togglevotekick() TheWorld.net.components.voter:ToggleVoteKick() end

---------------地面类型-------------------- function c_groundtype()

local index, table = ConsoleCommandPlayer():GetCurrentTileType() print(\

for k

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