陈俊游戏设计报告

计算机专业综合实践

课程设计报告

专业: 计算机科学与技术 班级: 计科11-6 姓名: 陈俊 指导教师: 赵莹

中国矿业大学计算机科学与技术学院

2014 年 10 月 徐州

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摘 要

随着社会经济发展以及人们生活水平的不断提高,尤其是信息技术、数字化技术的逐步普及应用,人们对生活娱乐方式中的游戏与动画的兴趣越来越高,为了方便更多的人不需要从零开始学习动画和游戏,越来越多的游戏引擎诞生在市场上,以其强大的性能给设计游戏提供了便利,这一次通过学习使用Unity3D来制作一个自己的游戏,来学习在课堂上学习到的制作游戏所需要的那些流程和要素。

关键字:游戏与动画设计、Unity3D,游戏引擎

Abstract

With the social and economic development and the continuous improvement of people's living standards, especially the gradual popularization of information technology, digital technology, people interested in live entertainment and animation in the game more and more, people do not need in order to facilitate more animation and games to learn from scratch, more and more game engine was born in the market, with its strong performance to the design of the game provides a convenient, this time by learning to use Unity3D to create its own game, to learn in the classroom learn to make games that required processes and elements.

Keywords: game and animation design, Unity3D, the game engine

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目 录

1 需求分析 .............................................. 4 22 概要设计 ............................................. 5 2.1模型导入 ......................................... 6 2.2 游戏设计 ....................................... 6 2.3 游戏操作说明 .................................... 8 2.4 我的任务 ....................... 错误!未定义书签。 3 详细设计 ............................................. 9 3.1开始界面 ......................................... 9 3.2结束界面 ........................................ 60 3.3计时功能 ........................................ 62 4 个人小结 ............................................. 9

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